Tuesday, 21 February 2012

How have mobile medias shaped participatory culture?


Due to the easy access of wireless and 3G enabled mobile medias, participating online whilst on the move has become more and more popular. This in turn has increased the amount of users becoming youth producers who get the chance to create and change their own section of the internet through Web 2.0.

As social networking sites such as Facebook and Twitter have become so popular, mobile medias give the public the opportunity to access them whenever and wherever they go. Most modern mobile phones have built in cameras which give the user the chance to take pictures and upload them easily onto these sites. It can be argued that each individuals page on a social networking site represents that person and their identity and mobile medias give a person the chance to take pictures to characterise themselves for these websites. Hills, M. (2009:p.119) says that Facebook photographs are ‘recorded via mobile devices precisely in order to be shared online as a marker of one’s cultural taste’ . This suggests that every time someone takes a picture through their mobile, it's for a social network in mind as ‘the self is constantly and narcissistically performed, auto-objectified, for an imagined audience’.

Henry Jenkins said that as a part of participatory culture, there is strong support for creating and sharing ones projects and that there is a general belief that contributors matter. Because of this, an increasingly large amount people are becoming active social agents. An example of a strongly supported part of participatory culture was ‘Life in a Day’. People were asked to film a day of their life, through a mobile media, for a project. Through motivations like this, filming and recording through mobile devices have made people more creative, giving them the opportunity to be a part of something like a film or the internet through these medias.

Creeber and Martin. (2009) Digital Cultures: Understanding New Media. Maidenhead, Oxford University Press.

Facebook (2012) Facebook. [Online] Available from: http://www.facebook.com/ [Accessed 17th March 2012].

Twitter (2012) Twitter. [Online] Available from: https://twitter.com/ [Accessed 17th March 2012].

Monday, 6 February 2012

New Media Glossary

Virtual Space

Virtual space is also known as virtual reality in that it describes the technology generated universe in which people can communicate and explore.

Source 1: Internet

“The term used to describe a three-dimensional, computer generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world or is immersed within this environment and whilst there, is able to manipulate objects or perform a series of actions.”

Virtual Reality (2009) What is Virtual Reality? [Online] Available from: http://www.vrs.org.uk/virtual-reality/what-is-virtual-reality.html [Accessed 6th February 2012).

Found via a Google Search for “virtual reality”. I chose this website because it is an ‘org’ website which means that it is educational and therefore reliable. There is also a lot of information specifically about virtual reality and so could potentially provide a lot of useful points.

Source 2: E-Journal Article

“The defintion of virtual reality is based on concepts of “presence” and “telepresence,” which refer to the sense of being in an environment, generated by natural or mediated means, respectively.”

Steuer, J. (1993) Social Responses to Communication Technologies. Defining Virtual Reality: Dimensions Determining Telepresence [Online] (104), 3. Available from: http://onlinelibrary.wiley.com/doi/10.1111/j.1460-2466.1992.tb00812.x/abstract [Accessed 6th February 2012].

Found online using the Advanced Search function on Google Scholar. This method means that it will show the more reliable sources. The journal also focuses on communication and virtual space is a major factor of this which made the journal relevant and appealing.

Source 3: Book

“Electronic technologies can enable communication via computers (and other electronic technologies) that replaces face-to-face interaction. With the onset of virtuality it was envisaged that people would spend as much, if not more time in an imaginary virtual world as in their real world.”

Woolgar, S. (2002) Virtual Society? Technology, Cyberbole, Reality. Oxford, Oxford University Press.

This book was found in the library. I chose this book because it went into a lot of detail about virtual technology. It is also quite modern and so up to date.